[ODE] Bypassing customized Geoms

John Miles jmiles at pop.net
Thu Feb 19 12:32:57 MST 2004


Why wouldn't you just use dGeomSetData() to identify the objects (and their
types) associated with your geoms?

-- jm

> -----Original Message-----
> From: ode-bounces at q12.org [mailto:ode-bounces at q12.org]On Behalf Of
> Terence Lewis
> Sent: Thursday, February 19, 2004 11:07 AM
> To: ode at q12.org
> Subject: [ODE] Bypassing customized Geoms
>
>
> Hi...
>
> I'm working on a game, which, naturally, has a number
> of different objects which collide.
>
> The problem I'm having is that I don't know how to
> determine what GameObject type o1 and o2 are in the
> collision nearCallback function.
>
>



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