[ODE] cal3d + ragdoll editor
Bruno Cesteiro
brunomtc at hotmail.com
Thu Feb 19 11:12:33 MST 2004
I have been tryng to make an editor, in wich the user accordingly to a meshe
skeleton can assign bones\joints to build a ragdoll system..,
The problem is, i don't know enought about ode to be able to do this
myself., so i was wondering if anyone around here who has some experience
with ode would be interested in helping out ?
The editor would then be released as opensource.
Currently, the editor loads a cal3d skeleton model, and the user can
visually select the bones\joints he wishes to use, and add the to a 2 linked
list ( bones list and joints list ).
Here's a shot :
http://paginas.ulusofona.pt/a2002128/editor.jpg
Anyone interested ?
thanks,
Bruno
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