[ODE] Car Suspension
Bodo Pfeifer
bodo.pfeifer at fakt-software.de
Tue Feb 17 19:00:27 MST 2004
Hi,
just one little question :) ..
It seems, a good suspension is a lot more important than I thought.
At the moment I have a box chassis, 4 hinge2's and 4 spheres ...
But the car is sliding to much .. I tuned every parameter for days,
without proper results ..
So I checked the racer-code .. the suspension there is working another way ..
I think I understand the basic principle about the dampers + stuff ..
But what about collision-detection? .. I mean .. the car isn't
driving always on a y0-Plane ... so how to check the wheels
against the environment?
Let me make a guess:
- the wheels are spheres .. but only for collision-purpose
(underground, environment etc..) ..
- in the physics-step .. the joint-anchors are checked to update the
springs + dampers of the suspension ..
- wheel-forces + susp-forces are calculated + applied to the
wheels + chassis ..
(- but I can't find any sphere-definitions in the racer-code ..)
It's only a guess ... I'm not sure if this 'algorithm' will prevent
the car from falling through the ground (f.e.) ..
Maybe someone can help?
Thanks in advance,
Bodo
PS:
(Please .. no discussion about which collision-objects to use for the
wheels .. at the moment I have a Trimesh-Environment and the described
car-configuration .. this should work for a while .. except the susp :)
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