[ODE] OPCODE
Aras Pranckevicius
nearaz at interamotion.com
Fri Feb 13 16:39:27 MST 2004
> Anyone, explain please, as OPCODE takes into account the
> velocity of the object at finding of the collisions? I use
> TriMesh and bodies moving quickly often fly through him. Can
> anyone will prompt output their given to situations?
No, OPCODE doesn't do that. ODE also doesn't do that. Continuous collision is
a hard problem to solve...
Easy solutions to try:
. decrease timestep.
. make larger bodies :)
. make slower bodies :)
. you could explicitly use some swept-geoms for some things. Eg. a fast
travelling bullet might use a ray segment, a cylinder or capsule (ccylinder)
for collision so that it covers the path travelled during timestep.
Aras Pranckevicius aka NeARAZ
http://www.gim.ktu.lt/nesnausk/nearaz/
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