[ODE] swapping axes
Nate W
coding at natew.com
Mon Feb 9 21:39:35 MST 2004
So I mentioned how easy it was to swap the Y and Z axes when integrating
a "Z is up" heightmap collider with an existing "Y is up" game. That was
before my comrade got an orientation API working for the meshes I'm
drawing, so all I had to work with was positions.
Now I'm trying to convert quaternions from ODE-space to game-space and it
seems it's not quite as easy as swapping the Y and Z values. Should it be
that trivial, or did I underestimate this task? Any suggestions or
insights would be appreciated.
Thanks,
Nate Waddoups
Redmond WA USA
http://www.natew.com/
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