[ODE] ODE flight-sim-remake thingy

Limor Schweitzer limor666 at hotmail.com
Mon Feb 9 03:03:19 MST 2004


Great work!
brings back some 6502/6510 memories..

About transparency: I made the move from directx to www.ogre3d.org - 
multi-platform, object-oriented, comprehensive support of shaders and an 
active forum of hundreds.



>From: "Steve Morse" <aggy at pumpernickle.fsnet.co.uk>
>To: <ode at q12.org>
>Subject: [ODE] ODE flight-sim-remake thingy
>Date: Sun, 8 Feb 2004 23:58:18 -0000
>
>'ello,
>
>I've been a lurker on the list for a while, slowly picking up ideas and the 
>like, to help with the making of this....
>
>http://mysite.freeserve.com/Moosefile/Website/
>
>The physics run on, erm, ODE and although there's still plenty to do, it's 
>helping things along really nicely  {:¬)
>It's Windoze only, and uses DirectX9, the flight model is pretty basic, but 
>does work well using ODE.
>
>If there are any DirectX Gurus out there, i've got a question about 
>transparency for textures, it's a bit OT but if anyone's feeling generous, 
>drop me a mail or use the forum on the above site....
>
>Anyways, take a look, let me know what ya think, and keep up the good work.
>
>Steve
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>ODE at q12.org
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