[ODE] Terrain colliders and/or Trimesh/OPCODE

gl gl at ntlworld.com
Mon Feb 9 08:44:31 MST 2004


> That's not completely true. Opcode 1.3 handles deformable meshes, you just
> have to call the "Refit()" function after having modified your vertices.
Of
> course it's still doing some work here, but it's definitely ok for
> realtime - contrary to rebuilding the Opcode trees from scratch.

I wasn't aware of that - excellent.
--
gl


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