[ODE] dCollide crashing???

John Miles jmiles at pop.net
Mon Feb 2 10:15:37 MST 2004


The vertex and index arrays need to be stored on the heap, not the stack.
They have to remain available throughout the app, because ODE doesn't copy
them.

-- jm

> dCollide crashes when checking using my triangle mesh against a sphere...
>
> 	dVector3 Vertices[VertexCount];
> 	int Indices[IndexCount];
>
>



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