[ODE] AutoDisable
Jon Watte
hplus-ode at mindcontrol.org
Sun Dec 19 11:18:09 MST 2004
To "early out" I find it's easier to give all terrain-like things a specific collider bit, and make them collide against all other bits than that bit. That way, ODE earlies out for me and I have to write and debug less code.
Cheers,
/ h+
-----Original Message-----
From: ode-bounces at q12.org [mailto:ode-bounces at q12.org]On Behalf Of Tim
Rightnour
Sent: Saturday, December 18, 2004 10:41 PM
To: Tyler Streeter
Cc: ode at q12.org
Subject: Re: [ODE] AutoDisable
On 17-Dec-2004 Tyler Streeter wrote:
> Are there any other cases people check to jump out of collision checks early?
I use the terrain contrib, and divide my world into smaller 256x256 terrains.
Since they are literally stacked edge to edge, I early out on any collision
between two terrains. I also bound my world with planes, to keep the creatures
from falling off the earth. I early out any collisions between a plane and the
terrain. Another thing I do is anchor certain objects to the ground, such as
trees, so they don't wander off. Those objects early out on any collisions
between them and the terrian.
---
Tim Rightnour <root at garbled.net>
NetBSD: Free multi-architecture OS http://www.netbsd.org/
Genecys: Open Source 3D MMORPG: http://www.genecys.org/
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