[ODE] ODE and geom scales
Jon Watte
hplus-ode at mindcontrol.org
Fri Dec 17 09:09:08 MST 2004
> I like the idea of the hovering CCylinder, but how does that work with
> gravity ?
If you apply a force that's proportional to your vertical velcoty
and distance to ground, then that force will also compensate for
gravity. I effect, the force is a spring, which gravity will
compress a little bit, so if you're striving for 0.50 meters of
distance-to-ground, you may end up running around with an average
of 0.45.
> If you apply a vertical force up to make the CCylinder hover, gravity
> will be disabled. Doesn't
> that lead to strange behaviors ?
Gravity will not be disabled. It's important that the force is
stronger the closer to ground you are (1- or 1/ relationship), and
it's usually better to also take the existing velocity along Y
into account.
Something like:
LookAhead = 0.1f; // 100 ms into the future
distance = MyRayCastToGround();
velocity = dot( LinearVelocity, DownVector );
distanceSoon = distance + LookAhead * velocity;
if( distanceSoon < 0.01f ) distanceSoon = 0.01f; // clamp really high forces
upForce = -Gravity * (DesiredHeight / distanceSoon) * BodyMass;
Cheers,
/ h+
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