[ODE] Extracting linear and angular accelerations
adrianotiger
adrianotiger at hotmail.com
Wed Dec 15 14:29:47 MST 2004
a = (vf - vo) / t;
1. get the velocity before you update the physic
engine. ---------------------> vo = LinearVel
2. update the physic engine with a step
time ---------------------------------> t = StepTime
3. get the velocity after you updated the physic
engine -----------------------> vf = LinearVel
4 You get the linear acceleration with the first formula :D
Adriano
>
> I am invesitgating the applicability of ODE for providing dynamics that
> will
> eventually drive a motion-based simulator. The interface to the motion
> base
> requires linear and angular accelerations so that it can generate the
> proper
> motion forces for the user. I see no provisions in the API for extracting
> this information from ODE. Can it be done, and if so, how?
>
> -- Rob
>
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