[ODE] ODE + C#

Ander ander_taylor at hotmail.com
Sun Dec 12 16:46:26 MST 2004


Have a look at this:

Head-Spinning Interoperability between Managed and Native C++

http://www.codeguru.com/columns/Kate/article.php/c4853/

http://www.codeguru.com/columns/Kate/article.php/c4855/

http://www.codeguru.com/columns/Kate/article.php/c4857/

http://www.codeguru.com/columns/Kate/article.php/c4859/

http://www.codeguru.com/columns/Kate/article.php/c4861/

http://www.codeguru.com/columns/Kate/article.php/c4863/

She knows her stuff.

Cheers,

Ander




-----Original Message-----
From: ode-bounces at q12.org [mailto:ode-bounces at q12.org] On Behalf Of Belorion
Sent: Saturday, 11 December 2004 1:54 AM
To: ode at q12.org
Subject: [ODE] ODE + C#

Hello.  A friend of mine and I are working on a game engine using C#
and Managed DirectX.  Everything is coming along quite nicely, but we
would like to add physics to the system.  I have heard good things
about ODE and am hoping we can successfully integrate it into our
engine.

I have to admit though -- I am a bit at a loss as to how to go about
doing this.  I'm guessing I'm going to have to write a C# wrapper
around ODE, since ODE is written in C++.  Can anyone here point me in
the right direction? I'm new to C#, have done some C++, though my
primary training and experience has been in Java and Ruby.  I would
appreciate any advice!  Thanks!

Matt
_______________________________________________
ODE mailing list
ODE at q12.org
http://q12.org/mailman/listinfo/ode


More information about the ODE mailing list