[ODE] ODE + C#
Ander
ander_taylor at hotmail.com
Sun Dec 12 16:46:26 MST 2004
Have a look at this:
Head-Spinning Interoperability between Managed and Native C++
http://www.codeguru.com/columns/Kate/article.php/c4853/
http://www.codeguru.com/columns/Kate/article.php/c4855/
http://www.codeguru.com/columns/Kate/article.php/c4857/
http://www.codeguru.com/columns/Kate/article.php/c4859/
http://www.codeguru.com/columns/Kate/article.php/c4861/
http://www.codeguru.com/columns/Kate/article.php/c4863/
She knows her stuff.
Cheers,
Ander
-----Original Message-----
From: ode-bounces at q12.org [mailto:ode-bounces at q12.org] On Behalf Of Belorion
Sent: Saturday, 11 December 2004 1:54 AM
To: ode at q12.org
Subject: [ODE] ODE + C#
Hello. A friend of mine and I are working on a game engine using C#
and Managed DirectX. Everything is coming along quite nicely, but we
would like to add physics to the system. I have heard good things
about ODE and am hoping we can successfully integrate it into our
engine.
I have to admit though -- I am a bit at a loss as to how to go about
doing this. I'm guessing I'm going to have to write a C# wrapper
around ODE, since ODE is written in C++. Can anyone here point me in
the right direction? I'm new to C#, have done some C++, though my
primary training and experience has been in Java and Ruby. I would
appreciate any advice! Thanks!
Matt
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