[ODE] ODE + C#

Pancini, Ettore epancini at ferrari.it
Fri Dec 10 17:04:53 MST 2004


David Walker originally wrote an ODE c# wrapper. 
that's rather old, works quite well but have some bugs. 
you can find it here http://homepage.ntlworld.com/david.walker530/ode/

successively someone, starting from david walker work, fixed some bugs. you can reach him on axiom forums (www.axiom3d.org), under the nickname theTurbo.





> -----Original Message-----
> From: ode-bounces at q12.org [mailto:ode-bounces at q12.org]On Behalf Of
> Belorion
> Sent: venerdì 10 dicembre 2004 15:54
> To: ode at q12.org
> Subject: [ODE] ODE + C#
> 
> 
> Hello.  A friend of mine and I are working on a game engine using C#
> and Managed DirectX.  Everything is coming along quite nicely, but we
> would like to add physics to the system.  I have heard good things
> about ODE and am hoping we can successfully integrate it into our
> engine.
> 
> I have to admit though -- I am a bit at a loss as to how to go about
> doing this.  I'm guessing I'm going to have to write a C# wrapper
> around ODE, since ODE is written in C++.  Can anyone here point me in
> the right direction? I'm new to C#, have done some C++, though my
> primary training and experience has been in Java and Ruby.  I would
> appreciate any advice!  Thanks!
> 
> Matt
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> 



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