[ODE] Restricting a body to 2D
daniel åkerud
daniel.akerud at home.se
Fri Dec 10 02:45:17 MST 2004
i have a 3d world, with 3d objects colliding in plenty of 3d-ways - all
thanks to ODE.
however,
i have a problem where i want one object to be restricted in a 2d plane.
if a collision between this
object and another unrestricted 3d object occurs, the result should:
* NOT move the object in Y direction (Y is up for me)
* NOT give the object velocity in Y vector, only X and Z
* NOT make the object pitch and roll - only yaw
* NOT give the object a torque for Y and Z axis
i have seen that even if I directly zero out the forces and torques that
are inappropriate, ODE has still moved my bodies some before i get
control, just
to make the bodies go out of collision (i think that is the reason). this
is correct right? anyway, that is why i have "duplicates" above.
so, can anyone give me some hints how to do this?
this is NOT a 2D application, and there will be many objects restricted to
2D, but in different places so to speak. therefore, i don't know if the
Plane2D joint can help me out (as it restricts Z=0, and he recommends
using it for ODE 0.039 in the readme).
thanks,
apanjocko
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