[ODE] Help using ODE with DirectX

gl gl at ntlworld.com
Thu Aug 26 21:52:07 MST 2004


>> {
>> verticesODE [0] =
>> verticesODE [1] =
>> verticesODE [2] =
>> verticesODE [3] =
>> verticesODE++;
>> }
> This won't work IMO, because verticesODE is a pointer
> to an dVector3 array (each entry consits of 4 floats
> (not 3 as I learnt today)), not a pointer to floats 
> themselves.

You're quite right - so much easier when you're coding yourself ; ).
--
gl


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