[ODE] Very close to solving trimesh problem (Normals question).
Julien LOLLIVIER
julien.lollivier at quiris.com
Tue Aug 24 09:14:05 MST 2004
> > 2) for each triangle, add it in both the current winding order, and the
> > reverse winding order
> >
>
> Well in my experience, there's quite a problem with this.
Same here :)
http://q12.org/pipermail/ode/2003-July/009355.html (old thread, 4 messages)
Ultimately, i've decided to "create your art correctly" for my ground meshes :)
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