[ODE] Feeding Quake 3 BSP map to ODE via Tri Mesh
Stephen Heijster (Stone Lance)
stonelance at quakerally.com
Mon Aug 23 22:35:06 MST 2004
Have you tried changing the dVector3s to dVector4s? I think the TriMesh only
works with 4 component vertices, even though the fourth component is
ignored.
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** Snip
ActVertexCount = (int)m_numMeshVerts;
ActIndexCount = (int)m_numMeshVerts;
Vertices = new dVector3[ActVertexCount];
Indices = new int[ActIndexCount];
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