[ODE] Compiling trimesh test code
gl
gl at ntlworld.com
Fri Aug 20 19:39:58 MST 2004
Good point. If you're working off my VC6 workspace, make sure you run a
configuration batch that includes the trimesh stuff (see the ReadMe in
\VC6).
--
gl
----- Original Message -----
From: "Jon Watte" <hplus-ode at mindcontrol.org>
To: "Duncan Frostick" <duncanf at f2s.com>; <ode at q12.org>
Sent: Friday, August 20, 2004 7:12 PM
Subject: RE: [ODE] Compiling trimesh test code
>
> Did you use a config.h that includes the trimesh in ODE, or
> did that get compiled out? Did you include the trimesh source
> files?
>
> Cheers,
>
> / h+
>
>
> -----Original Message-----
> From: ode-bounces at q12.org [mailto:ode-bounces at q12.org]On Behalf Of
> Duncan Frostick
> Sent: Friday, August 20, 2004 10:20 AM
> To: ode at q12.org
> Subject: [ODE] Compiling trimesh test code
>
>
> Ello,
>
> Another kick-myself-when-realise-what-it-is problem for you all. I'm
> trying to compile the trimesh test code so I can start to learn how to
> do something interesting with ODE but I get 3 unresolved external
> symbols (in VS.NET):
>
> Linking...
> test_trimesh.obj : error LNK2001: unresolved external symbol "struct
> dxGeom * __cdecl dCreateTriMesh(struct dxSpace *,struct dxTriMeshData
> *,int (__cdecl*)(struct dxGeom *,struct dxGeom *,int),void
> (__cdecl*)(struct dxGeom *,struct dxGeom *,int const *,int),int
> (__cdecl*)(struct dxGeom *,struct dxGeom *,int,double,double))"
> (?dCreateTriMesh@@$$J0YAPAUdxGeom@@PAUdxSpace@@PAUdxTriMeshData@@P6AHPAU1 at 2H@ZP6AX22PBHH at ZP6AH22HNN@Z at Z)
> test_trimesh.obj : error LNK2001: unresolved external symbol "void
> __cdecl dGeomTriMeshDataBuildSimple(struct dxTriMeshData *,double const
> *,int,int const *,int)"
> (?dGeomTriMeshDataBuildSimple@@$$J0YAXPAUdxTriMeshData@@PBNHPBHH at Z)
> test_trimesh.obj : error LNK2001: unresolved external symbol "struct
> dxTriMeshData * __cdecl dGeomTriMeshDataCreate(void)"
> (?dGeomTriMeshDataCreate@@$$J0YAPAUdxTriMeshData@@XZ)
>
> I've got 'ode.lib drawstuff.lib opengl32.lib glu32.lib glut32.lib' in
> the linker input, and the ode include and lib directories added to the
> project directories... I don't know what I'm missing. Could someone tell
> me what I'm doing wrong?
>
> Cheers, Duncan Frostick
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