[ODE] Help needed
Ed Jones
ed.jones at oracle.com
Fri Apr 30 13:19:06 MST 2004
Firstly, the ode-bin archives are precompiled versions of ODE.
If you get these then you don't need to compile ODE itself, you just
need to compile your application and link to the supplied libraries.
Which archive you want depends on what you want to do.
The SINGLE and DOUBLE refers to whether it's compiled in single
precision (float) or double precision mode.
The debug bit means it's compiled with the debugging symbols, and the
no/trimesh bit is whether or not it's got the trimesh collider compiled
into it.
When you're compiling you application (test =buggy, or whatever) you
don't need to add anything from "C:\ode-040427\ode\src\" that's what's
in the precompiled libraries that you downloaded.
Just compile your source code and link it to the ODE library.
Likewise for the drawstuff example graphics framework.
Hope that makes sense.
Cheers,
Ed.
Umberto wrote:
> Hi all,
> I'm new to ODE and I need some help.
> I want to compile example source files, but I can't do it. I'm using
> MSVC6.
> I read the user guide, faq and documentation on Wiki area, but I still
> can't understand how to compile the files.
> I guess I did something wrong, so I'm telling you step by step what I
> did:
>
> 1. I downloaded these archive files:
> ode-bin-040421-msvc-SINGLE-debug-trimesh.zip
> ode-bin-040421-msvc-DOUBLE-debug-notrimesh.zip
> ode-040428.tar.gz (sources of example files are only in the 3rd file)
>
> First question: which archive file do I need to compile examples?
>
> 2. I unzipped the the 3rd archive file in "C:\ode-040428\" archive files
>
> 3. I compiled ODE as explained in the file INSTALL (in
> "C:\ode-040428\") and in the file ReadMe (in VC6 directory). Then I
> installed it, adding include and lib directories in MSVC6.
> I compiled ODE with this user-settings:
> PLATFORM=msvc
> #PRECISION=SINGLE
> PRECISION=DOUBLE
> BUILD=debug
> #BUILD=release
> WINDOWS16=0
> OPCODE_DIRECTORY=OPCODE
>
> 3. In MSVC I added "C:\ode-040428\ode\lib" to the library dir;
> "C:\ode-040428\ode\include" and "C:\ode-040428\ode\opcode" to the
> include dir. I think this is sufficient to install the library
>
> 4. I created a new win32 application named test1
>
> 5. I added opengl32.lib and glu32.lib in Object\Library modules of
> Project settings->Link
>
> 6. I added these files to the project:
> - test_buggy.cpp from "C:\ode-040427\ode\test\"
> - all .cpp and .c files from "C:\ode-040427\ode\src\", except from
> scrapbook.cpp and stack.cpp
> - drawstuff.cpp, windows.cpp and resources.rc from
> "C:\ode-040427\drawstuff\src\"
>
> 7. Finally I built the project and this is what I got:
> --------------------Configuration: test1 - Win32
> Debug--------------------
> Compiling...
> collision_trimesh.cpp
> C:\ode-040428\ode\src\collision_trimesh.cpp(36) : error C2065: 'g' :
> undeclared identifier
> C:\ode-040428\ode\src\collision_trimesh.cpp(145) : warning C4244: '='
> : conversion from 'double' to 'float', possible loss of data
> C:\ode-040428\ode\src\collision_trimesh.cpp(341) : warning C4291:
> 'void *__cdecl dBase::operator new(unsigned int)' : no matching
> operator delete found; memory will not be freed if initialization
> throws an exception
> c:\ode-040428\ode\src\objects.h(49) : see declaration of 'new'
> Error executing cl.exe.
>
> test1.exe - 1 error(s), 2 warning(s)
>
>
> Could somebody please explain to me where I'm wrong and what I have to
> do step by step?
> Thanx a lot in advance
>
>
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