[ODE] Composite Geom and Joints

Don Burns don at andesengineering.com
Fri Apr 16 15:36:24 MST 2004


Hi Roel,

I sent this message to the list with test_buggy.cpp attached, but I guess 
the list disallows messages of this size (not that big really). Anyway, 
you can get the message here:

  http://www.andesengineering.com/misc/test_buggy.cpp

-don

On Fri, 16 Apr 2004, Don Burns wrote:

> 
> Hi Roel,
> 
> Attached is a modified test_buggy.cpp.  I've replaced the box that is 
> describes the body of the buggy, with a composite object.  
> 
> Thanks!
> 
> -don
> 
> On Sat, 17 Apr 2004, Roel van Dijk wrote:
> 
> > On Friday 16 April 2004 20:30, Don Burns wrote:
> > > A couple of questions, then.
> > >
> > > 1) Am I using the right approach in describing my models with composite
> > > geometry?  (Seemed the fastest course of action without having to learn
> > > how to make my own geometry).
> > Yes, I think that is a good solution.
> > 
> > > 2) How do I get joints to work with my composite geometry?
> > Could you please post the snipped of code where you create the contact joints? 
> > (Ussualy the nearCallback function)
> > _______________________________________________
> > ODE mailing list
> > ODE at q12.org
> > http://q12.org/mailman/listinfo/ode
> > 
> > 
> 



More information about the ODE mailing list