[ODE] Composite Geom and Joints
Don Burns
don at andesengineering.com
Fri Apr 16 15:36:24 MST 2004
Hi Roel,
I sent this message to the list with test_buggy.cpp attached, but I guess
the list disallows messages of this size (not that big really). Anyway,
you can get the message here:
http://www.andesengineering.com/misc/test_buggy.cpp
-don
On Fri, 16 Apr 2004, Don Burns wrote:
>
> Hi Roel,
>
> Attached is a modified test_buggy.cpp. I've replaced the box that is
> describes the body of the buggy, with a composite object.
>
> Thanks!
>
> -don
>
> On Sat, 17 Apr 2004, Roel van Dijk wrote:
>
> > On Friday 16 April 2004 20:30, Don Burns wrote:
> > > A couple of questions, then.
> > >
> > > 1) Am I using the right approach in describing my models with composite
> > > geometry? (Seemed the fastest course of action without having to learn
> > > how to make my own geometry).
> > Yes, I think that is a good solution.
> >
> > > 2) How do I get joints to work with my composite geometry?
> > Could you please post the snipped of code where you create the contact joints?
> > (Ussualy the nearCallback function)
> > _______________________________________________
> > ODE mailing list
> > ODE at q12.org
> > http://q12.org/mailman/listinfo/ode
> >
> >
>
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