[ODE] Car Physics
DjArcas
djarcas at hotmail.com
Fri Apr 16 17:09:02 MST 2004
the real problem is that car manufacturers spends years and millions of
pounds getting the handling as good as it is - Ford have been doing this
for, what, a century now?
I've found lots of things that will help - progressive steering, brakes and
acceleration helps a lot, as well as a low centre of gravity, but if you
want real physics and want to go doing powerslides, be prepared to put in
hundreds of hours learning to do that... just like real life. (pulling off a
*real* powerslide in Live For Speed is a brilliant feeling...)
----- Original Message -----
From: "Steve Eckles" <steve.eckles at team17.com>
To: <ODE at q12.org>
Sent: Friday, April 16, 2004 4:18 PM
Subject: RE: [ODE] Car Physics
> I originally (ie before I started with ODE) tried it with a box & 4 rays,
> which worked but the car was basically on rails & stuck to the terrain. I
> want the car to skid about, jump, have springs, under/oversteer etc
>
> I too would like to see a simple open source demo of this - ode or
> otherwise!
>
> Steve.
>
> > -----Original Message-----
> > From: ode-bounces at q12.org [mailto:ode-bounces at q12.org] On Behalf Of
> > Mattias Fagerlund
> > Sent: 16 April 2004 14:05
> > To: ode at q12.org
> > Subject: Re: [ODE] Car Physics
> >
> > > If you're after arcadey handling, I would very much recommend NOT
> using
> > > 4
> > > wheels and a box to attach them to - it's too realistic, but instead
> > > having
> > > a box to handle collisions, and hang 4 graphical wheels from it.
> >
> > I've seen this recommended before with the suggestion of using rays
> > instead of wheels. Is there an implementation of a car like this that's
> > open source? I'd for one would love to see a simple drivable car like
> > this!
> >
> > with regards,
> > mattias
> >
> >
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> > ODE at q12.org
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>
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