[ODE] Getting more speed (auto enable + auto disable)
Aras Pranckevicius
nearaz at interamotion.com
Wed Apr 14 10:39:54 MST 2004
> How about adding e.g:
> enableBodyCallback(dBodyID disabledBody, dBodyID enabledBody)
> into ODE. This would give user the control if certain disabled body
> should be enabled based on the collision beetween enabled and the
> disabled body.
Can't you do this already without any modifications to ODE?
You fully control contact generation your collision callback. So, if the
collision is "small", just create a contact joint with one body and one no-
body (static). This way, the second body won't be enabled.
Aras Pranckevicius aka NeARAZ
http://www.gim.ktu.lt/nesnausk/nearaz/
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