[ODE] Triangle-box collider contribution
Adam D. Moss
adam at gimp.org
Sun Apr 4 14:35:38 MST 2004
cAlen Ladavac wrote:
> It's safe. I gave the source snippet to asko with the specific intention to
> have it integrated into ODE. If some kind of written permission is needed,
> let me know.
Excellent, thanks -- I'll merge it. (I don't think we'll
really need written permission on the assumption that email
negotiation/confirmation has been good enough for other
contributions, but IANAL.)
> P.S. If you want some other collider, I can provide snippets to any of our
> colliders if someone is willing to integrate (they use our core library to
> operate vectors and matrices, so it's not directly pluggable). We have all
> combinations of sphere, cylinder, capsule, box and triangle, except for
> triangle-triangle.
I believe that we don't have a working capsule-triangle case, so I
think that'd be most welcome.
Box-triangle was the most noticeable problem and this code seems
to address all of the glitches I'd hitherto noticed.
(Volunteers gratefully received for ODE-ifying the code, which would
be a good small self-contained project for anyone out there who would
like to contribute to ODE but doesn't know how!)
Our cylinder-anything code seems problematic, so that's another
good candidate (at the moment cylinders are only a contrib, not a
core primitive; I don't know whether it makes sense for ODE to
ever promote cylinders to a core primitive though).
How would such a porting happen -- would you require NDA, or
simply supply a block of code with its interfaces dangling? If
the latter, we could at least put the code in a 'porters welcome'
directory somewhere (i.e. in ODE CVS).
Thanks for donating the box-tri collider, and to asko for porting it.
--Adam
--
Adam D. Moss . ,,^^ adam at gimp.org http://www.foxbox.org/ co:3
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