[ODE] CAR SIM STEERING
DjArcas
djarcas at hotmail.com
Mon Sep 29 13:51:31 MST 2003
The first thing you might like to look at here is your friction1 and
friction2 settings. That also happens if the car is going fast, and you turn
the steering quickly.
----- Original Message -----
From: "smythst" <smythst at tcd.ie>
To: <ode at q12.org>
Sent: Monday, September 29, 2003 1:33 PM
Subject: [ODE] CAR SIM STEERING
> Ok I've got a few problems trying to get steering to work on a car sim I'm
> working on. First off, I'm treating the wheels as spheres (is this correct
for
> starters? I think it is as test_buggy uses spheres, and one contact point
per
> wheel with the ground seems logical).
>
> Now, for steering I try to apply a torque to the front two wheels, which
are
> attached to the chasis via a hinge2 joint each (it's a four wheeled
vehical
> unlike test_buggy's 3), in the direction that I want the car to turn. I
have
> the proper stops set for the joints, however it's going wrong somewhere.
> Instead of turning, the car's front (the end going forwards) ploughs
downwards
> into the ground? Anyone else run into this problem, or am I simply doing
> everything wrong??
>
> Cheers.
>
>
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