[ODE] Re: PS2

gl gl at ntlworld.com
Mon Sep 22 09:32:05 MST 2003


Looks like fun.  Great to see ODE used in a shipping title.

Also interesting to see that you replaced the collision system.  What was
the main reason for doing so?  I expect flexibility & features, but was
performance also an issue?
--
gl

----- Original Message ----- 
From: "Sergio Valverde" <svalverde at barcelona.ubisoft.es>
To: <ode at q12.org>
Sent: Monday, September 22, 2003 8:59 AM
Subject: [ODE] Re: PS2


> You can check it out the website of our game Ubisoft's
"Monsters4x4:Masters
> of Metal":
>
> http://www.monster4x4.com
>
> It will be released for PS2 & NGC, November 2003. The game uses an adapted
> version of ODE + iterative solver. The collision module was completely
> replaced by a propietary one, which handles terrain, boxes, spheres, etc..
> We have also optimized the core physics for Nintendo Gamecube.
>
> Cheers,
> Sergi Valverde
> Software Engineer/ubisoft Barcelona
>
> -----Original Message-----
> From: Sergio Valverde [mailto:svalverde at barcelona.ubisoft.es]
> Sent: lunes, 08 de septiembre de 2003 10:52
> To: Aras Pranckevicius; ode at q12.org
> Subject: RE: [ODE] re:PS2
>
> Our Barcelona-based team ported ODE successfully to PS2. The final outcome
> will be presented in Ubisoft game: "Mosters 4x4: Masters of Metal".
> We were able to simulate 6 physics cars (with separated bodies for
> the wheels and four hinge2 joints)and a couple of simple bodies at the
> same time and at 60 fps.
> In a couple of days it should be available a web site with information
about
> the game.
> The game will be released this year in USA only. It will be a demostration
> of what ODE can do for videogames!
> Russ, maybe you are interested in adding the game to the list of products
> using ODE.
>
> Sergi Valverde
> Software Engineer
> UbiSoft Barcelona
>
> -----Original Message-----
> From: Aras Pranckevicius [mailto:nearaz at interamotion.com]
> Sent: viernes, 05 de septiembre de 2003 7:59
> To: ode at q12.org
> Subject: Re: [ODE] re:PS2
>
> > I'm very interested to see if ODE can work on the PS2. Can you give some
> > more info on this (without infringing on the NDA you or your company
> > signed)?
>
> Some time ago someone said they actually have ODE, optimized for PS2 (that
> is: stepfast, some loops in VU, etc.), and using that in an actual game
> project. I think the guy was from UbiSoft :)
>
>
> Aras Pranckevicius aka NeARAZ
> http://www.gim.ktu.lt/nesnausk/nearaz/
>
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