[ODE] Objects getting stuck with tri-mesh

Adam D. Moss aspirin at ntlworld.com
Wed Sep 3 01:10:02 2003


Adam D. Moss wrote:
> Flavien Brebion wrote:
>> http://www.fl-tw.com/LightSpeed/stuck.jpg
>>
>> Now the question: what's a robust way to fix it?
> 
> Just off the top of my head, for a rough solution that can be
> implemented from the app, how about discarding the contact
> points whose correction normals have a >0 dot product
> with the normalized vector of the sum of the velocities of
> the two colliding objects?

Just to reply to myself, this one's probably still
going to get confused if the backsides of the objects don't
'escape' each other in one frame, such as with a soft
contact.  It's probably safe with a zero or near-zero CFM.

--Adam
-- 
Adam D. Moss   . ,,^^   adam@gimp.org   http://www.foxbox.org/   co:3
"I am NOT a nut!  I am the keeper of the seven universal truths!"