[ODE] Trimesh Collission Problem
Stuart O Anderson
soa at andrew.cmu.edu
Tue Oct 21 12:47:20 MST 2003
Shouldn't they be generated automatically from the mesh? Does ODE assume
a different winding than GL?
On Tue, 21 Oct 2003, Benny Kramek wrote:
> maybe your contact normals are reversed?
>
> On Tue, 21 Oct 2003 00:51:59 -0400 (EDT)
> Stuart O Anderson <soa at andrew.cmu.edu> wrote:
>
> > Hello -
> >
> > I'm trying to collide a triangle mesh with a large box (which is acting as
> > a ground plane). Everything works fine until first contact at which point
> > the mesh (a teapot w/ about 5k vertices) jumps to the approximate center
> > of the ground cube and proceeds to slowly move around the center of the
> > cube. It jumps in larger increments once every several seconds and
> > generates the error message:
> > ODE Message 3: LCP internal error, s <= 0 (s=-8.2228e+02)
> >
> > It's almost as if the contact joints were pushing it towards the center of
> > the cube. Any idea what I'm doing wrong?
> >
> > Thanks,
> >
> > Stuart Anderson
> > _______________________________________________
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> > ODE at q12.org
> > http://q12.org/mailman/listinfo/ode
> >
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