[ODE] ANN : Update ODE distribution!!!
Nguyen Binh
ngbinh at glassegg.com
Fri Oct 17 19:05:16 MST 2003
Hi, it's me again :)
I'd like to make clear why we need an dMassSetTriMesh():
1) Rigid body's mass is physical properties that will affect
the way object response to forces....
2) Use a 3000+ polys trimesh in simulator is very
expensive.
3) So think of : use a sets of basic geom as "proxies"
instead of 3000+ trimesh. Then set the object mass to the
mass of that 3000+ trimesh, so we have an object :
+ "collide" as the real one
+ physical properties as the real one
+ Very cheap compare to the real one.
Am I wrong? Actually, I'm experimenting that but the results
was still not clear as I can't spend much time on it.
Happy coding!
--
Best regards,
---------------------------------------------------------------------
Nguyen Binh
Software Engineer
Glass Egg Digital Media
E.Town Building
7th Floor, 364 CongHoa Street
Tan Binh District,
HoChiMinh City,
VietNam,
Phone : +84 8 8109018
Fax : +84 8 8109013
www.glassegg.com
---------------------------------------------------------------------
More information about the ODE
mailing list