[ODE] contact joints / attaching them

Vadim Macagon vadim_mcagon at hotmail.com
Sat Oct 11 12:55:18 MST 2003


>I'm trying to use one world per dynamic object ( in order to have different
timesteps
>per object ); but ODE doesn't allow collisions between multiple worlds. Why
is it
>so ?

Because that's not the way it works, you're using it wrong. You can't have a
different timestep per object, if you want objects to interact then they
have to be in the same world to do so.

<rant> I hate how pressing reply doesn't actually reply to the list </rant>


Cheers,

Vadim.



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