[ODE] Swept collisions?
Roel van Dijk
roelvandijk at home.nl
Wed Oct 1 20:37:36 MST 2003
If you could come up with a way to do swept collisions you would also have to
change the inferface. Now you use the dWorldStep function to 'advance' the
simulation by some time interval. And collisions can only occur at those
intervals and that causes tiny sphere's to fly through thin walls at high
speed. But if you would do swept collisions a collision could occur any time
between the intervals. How would you handle that?
You could let dWorldStep return a value that says how much the simulation has
advanced (in time) before the first collision(s) occured.
Or you could let dWorldStep handle it internally. So it would run until a
collision occurs and then start from there. And continue until the step time
is reached.
I think swept collisions would make using ode more difficult, but I would love
to have them.
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