[ODE] Switching from Ragdoll to fixed animation
Jason _____
jgmath2000 at hotmail.com
Thu Nov 27 20:31:13 MST 2003
I made a ragdoll using the ODE engine, but I want to be able to do some sort
of keyframing so that while it is alive, it follows a strict set of
keyframes to animate it, but when it is killed it turns into a ragdoll (kind
of like Unreal 2 or postal 2 or any of those first-person-shooters). How
would I go about doing this? How do they do it in those engines?
Thanks for any input.
<html><DIV>Jason Gauci </DIV>"If a packet hits a pocket on a socket on a
port, and the port buffer is flooded at the very last resort, then a packet
pocket socket error the buffer must report"</html>
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