[ODE] pan tilt camera in ode

Manohar B.S sciphilog at yahoo.com
Tue Nov 25 20:59:30 MST 2003

 	You've got a good Idea of Computer Vision!   
	If I have understood your problem right, I think you
need to render the scene into a memory context instead
of on screen and use this memory buffer as a DIB
image. It is quite simple if you know right functions.
Note that the rendring frame rate should be less, that
is as per your image processing rate.

 I have rearranged ds fuctions into MFC compatible c++
class and built a library so that a CStatic window can
be used to display the stuff in an MFC application. In
the OpenGL part of the code instead of CStatic you
take a memory context.. that's all you got what you
 I hope my reply is of some use to you.
--- Thomas Riga <thomas.riga at plymouth.ac.uk> wrote:
> Hi,
> I want to implement a pan-tilt camera into my ode
> project, so as to
> provide my simulated agent with vision. The most
> obvious way to do it is
> to adjust the viewpoint with dsSetViewPoint to the
> coordinates and
> orientation of the agent's head, draw all objects,
> and then use the
> resulting bit map as visual input. But this seems
> rather computationally
> expensive. Does any of you know better ways to
> implement a vision system
> with ode?
> Thomas Riga
> Adaptive Behaviour and Cognition Research Group
> School of Computing, Communication and Electronics
> Room A301 Portland Square Building
> University of Plymouth
> Drake Circus, Plymouth, Devon, PL4 8AA
> +44 1752 233740 (voice)
> +44 1752 232540 (fax)
> thomas.riga at plymouth.ac.uk
> http://www.tech.plym.ac.uk/soc/staff/triga
> _______________________________________________
> ODE mailing list
> ODE at q12.org
> http://q12.org/mailman/listinfo/ode

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