[ODE] Energy Loss in Collision
sciphilog at yahoo.com
Tue Nov 18 23:43:55 MST 2003
I am trying to add audio effects to my ODE simulation.
That is a sound event is registered for 'Hitting'
To compute the amplitude of the sound texture for a
collision event I need to find the energy dessipated
as head/sound in the point of contact. What's the best
way to do this??? is it Kinetic energy difference
bfore and after collision?
Another thing, how to register for a sliding event in
which a shrilling sound is produced?
Thanks & Regards
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