[ODE] More speed???
Brendan McCarthy
bmccarthy at iinet.net.au
Fri Nov 7 19:11:42 MST 2003
Hi,
Don't forget us non-x86 users either :)
I only have a G3 with no altivec, but apple has a library called
'veclib' that contains altivec stuff, but is also supposed to be pretty
fast without it.
So it would be good if we could come up with a nice way to take
advantage of all the different ways of doing things.
cheers,
-Brendan McCarthy
On 07/11/2003, at 5:53 PM, Frederic Marmond wrote:
>>
>>
>> [..]
>> I've said this before, but one way of doing this pretty easily would
>> be to use
>> Windows' DirectX vector and matrix manipulation functions, which take
>> care of
>> all such craziness for you. Yes, that would leave the Unii out in
>> the cold
>> (unless there's a Unix DirectX clone out there somewhere), but it'd
>> be an easy
>> way to start. And you could always create a small Unix SIMD
>> DirectX-compatible
>> library later.
>>
> NO NO NO!!!
> please, keep in mind that ODE is 'ONLY' the PHYSIC ENGINE.
> So, any reference to a graphic API must be avoided (exept for exemple,
> testing, ...) But not in the core!
> Please, keep DirectX out of this!
> (plus, you would loose the 'O' of ODE, which means 'Open'... ;))
>
> Fred
>
>> --
>> Gary R. Van Sickle
>>
>>
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