[ODE] tri-list and new collision

gl gl at ntlworld.com
Mon May 26 02:33:01 2003


There's no need Shaul, the preprocessor settings are already set up in my
workspace.
--
gl

----- Original Message ----- 
From: "Shaul Kedem" <shaul_kedem@yahoo.com>
To: "gl" <gl@ntlworld.com>; <ode@q12.org>
Sent: Sunday, May 25, 2003 10:57 PM
Subject: Re: [ODE] tri-list and new collision


> ARGGGHHH!!!
>  Offcourse I forgot the most important thing!!!
>
>  define OPCODE_EXPORTS in the preprocessor definitions
> (C/C++ tab in the settings) before starting anything
> !!!
>
>  sleep. I need, say me.
>
> Best,
> Shaul
>
> Hi,
>  To anyone who wants to use gl's project files for
> VC6, here is how I use it:
>
>  Create a new directory
>  CVS the latest version of ODE
>  Unzipped the VC6 files,this should be the hierarchy:
>   ...\ode
>   ...\ode\_VC6 Workspace
>   ...\Opcode1.2
>
>   (in other words, simply extract using the
> directories in the zip file to the root directory)
>
>  Unzip the OpCode 1.2 files (don't overwrite) into
> Opcode1.2 directory.
>
>  Run make on msvc (not msvc-dll) , debug (or release
> if needed), single precision.
>  (need to remove the ./ from the $(CONFIGURATOR_EXE)
> in the Makefile to get it running).
>
>  rename ode.lib (in ode\lib) to oded.lib , if you want
> to use debug version.
>
>  Add the include directory of ode and the opcode1.2
> directory to all of the "additional include
> directories" in the settings (C/C++ tab) of each of
> the projects (dTriList and the two test_* projects).
>
>  Add the ode\contrib\dTriList\Include\ directory to
> the test_* projects
>
>  Give the linker the path to the libraries (ode\lib
> and where Opcode_D.lib was created, check out the
> root) - do that to dTriList.lib and the two test_*
> projects.
>
>  Build Opcode_1_2 library project, build dTriList
> project, then build the two remaining projects,
>
>  Hopefully, you are done.
>
> gl, Thanks!
>
> now I need to get some sleep.
>
> Best,
> Shaul
>
> --- gl <gl@ntlworld.com> wrote:
> > What is it with me and links lately?  This one works
> > ; )
> >
> > http://r-i-l.net/VC6workspace.zip
> > --
> > gl
>
>
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