[ODE] Use of GLUT for rendering
Danesh Tarapore
daneshtarapore at yahoo.com
Sat May 24 14:58:01 2003
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Hi,
I am using GLUT for window management and rendering of the data from ODE. However I wanted to know what callback function to use, so that within the glutMainLoop() event handling loop, when that particular callback function is called to render a frame, the frames appear continous visually.
I tried to use the callback glutIdleFunc(funcPtr) but the window refreshing itself is clearly visible. Even some sort of timer like sleep eithe makes the refreshment too slow/fast but still very much moticable
Thanks,
Danesh
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<DIV>Hi,</DIV>
<DIV> </DIV>
<DIV>I am using GLUT for window management and rendering of the data from ODE. However I wanted to know what callback function to use, so that within the glutMainLoop() event handling loop, when that particular callback function is called to render a frame, the frames appear continous visually. </DIV>
<DIV> </DIV>
<DIV>I tried to use the callback glutIdleFunc(funcPtr) but the window refreshing itself is clearly visible. Even some sort of timer like sleep eithe makes the refreshment too slow/fast but still very much moticable</DIV>
<DIV> </DIV>
<DIV>Thanks,</DIV>
<DIV>Danesh</DIV>
<DIV> </DIV>
<DIV> </DIV><p><hr SIZE=1>
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