[ODE] New Composite Geom

Tim Schmidt tisch at uni-paderborn.de
Thu May 22 07:00:02 2003


Hi!

> I put together a dCompositeGeom since I'm planning on representing the
> collision structure for characters in our game using a composition of
> primitive shapes (and attaching that to a single body). I know there is a
> geom transform group thing around, but I couldn't quite figure out how it
> worked, and whether it did what I wanted :). Anyway I'm making

The difference is that your dCompositeGeom is a group of transforms 
whereas the GeomTransformGroup is a transformed group.
I have chosen the latter approach because it fitted better in the 
concept of Java3D's TransformGroup node.

By the way, the project 'ODEforJava' is back in my own hands now.

-Tim