[ODE] Multiple cameras for the same simulation

Paul Rudin paul.rudin at ntlworld.com
Tue May 20 00:31:01 2003


"Aras Pranckevicius" <nearaz@interamotion.com> writes:

> 
> For the graphics API - if it needs to run on non-win systems, then,
> I guess, it's just one API left - that's OpenGL (if software
> rendering isn't an option :)). 

I'm investigating using Ode for physics and Ogre
(http://ogre.sourceforge.net) for rendering.