[ODE] Re-inventing the wheel
amundbørsand
amund at c2i.net
Sun May 18 08:18:02 2003
Nguyen Binh <ngbinh@glassegg.com> skreiv:
>
> Hi,
> But I have another thoughts.
> Physics in game is not kid's toy.I do think that even if some
> one write a "complete idiots guide" on using ODE, a programmer
> still cannot "use" ODE properly (at least use efficiently).
> Physics is still being simulated so it is "art of
> programming".So I think, to use ODE, users should at least
> have a base knowledge on physics (not just real physics but
> computer base physics i.e try Barraff's papers...)
I agree, but problems with compilers and other problems involving
programming grammar may not be the expert field of physicians.. I
understand a bit of physics, but I really don't understand all the weird
messages my compilers give me when I try to integrate OpCode with ODE
(which I still haven't succeeded, hint, hint) :)
--
amundbørsand <amund@c2i.net>