[ODE] python bindings?
Tim Field
nobbis at mcs.vuw.ac.nz
Fri May 16 23:37:01 2003
Well, I've used Boost.Python to write bindings for my own C++ wrapper
around ODE and I certainly recommend that's the route you take: it's
pretty straightforward...
I would offer to package up my stuff and make it available, but writing
my thesis is a lot more pressing at this stage -- maybe in a few months'
time (plus, my code is pretty tightly coupled to the rest of my engine
which might limit its reuse value).
Good luck!
t.
On Sat, 2003-05-17 at 18:06, Sean R. Lynch wrote:
> On Fri, 2003-05-16 at 22:39, Paul Rudin wrote:
> > OK, well - I might have a go at writing some wrappers using boost
> > python (http://www.boost.org/libs/python) myself - I'm just loath to
> > re-invent the wheel if someone has already done it.
> >
> > Soya looks interesting - I might have to have a little play with
> > that. Thanks for the link. I've been expermenting with the python
> > interface for ogre (http://ogre.sourceforge.net) as a way of doing 3d
> > rendering from python.
>
> Boost Python looks interesting. I'll have to check that out. The Soya
> team likes very high level interfaces, so they tend to build them by
> hand.
>
> OGRE doesn't seem to have released a Python interface since February
> 2002. Does the one in CVS actually work? Given how little mention Python
> gets on their site, it doesn't seem like Python is a very high priority
> to them. If it is, I may give OGRE a closer look.
>
> Soya also supports Cal3d, which is nice, but I'm waiting for access to
> actual joint positions rather than just starting and stopping
> animations. Something that integrates bone animation with ODE would be
> ideal so that models would look natural when being run over by a car or
> thrown off a cliff.