[ODE] Demo of upcoming kart game

Charles James Leonardo Quarra Cappiello charsquarra at hotmail.com
Thu May 15 13:19:02 2003


dinput8.dll seems to be lacking

could you post it as a separate download?

>From: "Jeroen Schmitz" <ode@engine-software.nl>
>Reply-To: "Jeroen Schmitz" <ode@q12.org>
>To: <ode@q12.org>
>Subject: [ODE] Demo of upcoming kart game
>Date: Thu, 15 May 2003 18:18:58 +0200
>
>Hi all,
>
>I have decided to put up a little demo of the kart racing game I am
>currently working on. All physics in the game are done using ODE, but
>there are still some issues that have to be resolved regarding those
>physics. Sometimes the cars don't behave the way they should, which
>might partially be a caused by flaws in ODE and maybe by the way I am
>using ODE.
>Anyway, if you like the game and would like to give some suggestions on
>how to improve the game (mainly the physics, that is), any feedback is
>greatly appreciated!
>
>The demo can be downloaded here:
>http://kart.engine-software.nl/kartdemo.zip
>
>Some additional info on this demo:
>- the size of the zip file is about 37 mb, so you might reconsider
>downloading it if you're on a slow connection
>- there is no installer, just unzip the file and run the executable
>- in this demo, only 'single race' and the track 'francorchamps' are
>available, all other options and tracks are not included
>- the menu is still only a mockup and does not reflect the menu in the
>final release (that will be a 3d menu)
>- during the game, if you play with a keyboard, you steer with the
>cursor keys left-right and accelerate/brake with the cursors keys
>up/down
>- after the heat time has passed, the race will end the next time you
>pass the finish line and when the other, computer player has also
>finished
>- to quit while racing, press 'N'; to pause/unpause, press 'Esc'
>- the AI for the computer player is nowhere near what it should be yet
>(it is still behaving quite badly, you will notice that it frequently
>bumps into the wall and it is probably no match for you, unless you're a
>very bad driver yourself ;) )
>- as mentioned, sometimes the physics seems to do really funky stuff,
>sometimes the car tends to fly when you hit into a wall and sometimes
>the car appears to ride onto a wall instead just bumping off it
>
>The final release for this game is currently scheduled for somewhere in
>september this year.
>
>Regards,
>Jeroen Schmitz
>Engine Software
>
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