[ODE] dxHashSpace::collide2
Clint Brewer
clint at haptek.com
Mon May 5 19:35:02 2003
just in case somebody has done this already :)
I was moving along on my visiblity code, but then realized it depended
on this since I was using dSpaceCollide2 to check the frustum against
the space.
Has anyone else worked/developed dxHashSpace further to support that?
I suppose as an alternative I can just use dCollide to create a contact
group and then just itterate through that contact group?
oh I know, I can just actually enter the frustum into my space, and use
the normal dSpaceCollide with a special callback that keeps track of
only those things that collide with the frustum, a bit wastefull to do
it thatway though since all other objects will be colliding too instead
of just the frustum with each possible object in the hash space.
hmm..
-c