[ODE] dxHashSpace::collide2

Clint Brewer clint at haptek.com
Mon May 5 19:35:02 2003


just in case somebody has done this already :)


I was moving along on my visiblity code, but then realized it depended 
on this since I was using dSpaceCollide2 to check the frustum against 
the space.
Has anyone else worked/developed dxHashSpace further to support that?

I suppose as an alternative I can just use dCollide to create a contact 
group and then just itterate through that contact group?

oh I know, I can just actually enter the frustum into my space, and use 
the normal dSpaceCollide with a special callback that keeps track of 
only those things that collide with the frustum, a bit wastefull to do 
it thatway though since all other objects will be colliding too instead 
of just the frustum with each possible object in the hash space.

hmm..
-c