[ODE] Pushing a Body
John DeWeese
deweese at ict.usc.edu
Mon May 5 02:35:02 2003
Oh yeah, there's a utility function, dWorldImpulseToForce(world,
stepsize, impulse_x, impulse_y, impulse_z, result_force). Where the
impulse is in units of (force * time). Then you can apply the result
force with dWorldImpulseToForce just once. Warning: super-big
masses/forces detract from numerical precision!
Eric Trousset wrote:
> I think you should try to apply an impulse.
> the diference between a force and an impulse is that the farce has to be
> integreted for some amount of time before it has a visible effect
> on the body, whereas and impulse acts as a huge force that is appied on
> the body for a very small amount of time but gives it a lot of
> velocity.
>
> Eric
>
> -----Message d'origine-----
> *De :* Nathan Ostgard [mailto:nostgard@lvcm.com]
> *Envoyé :* lundi 5 mai 2003 11:09
> *À :* ode@q12.org
> *Objet :* [ODE] Pushing a Body
>
> Hello,
>
> I've been wanting to try to integrate ODE into an engine for a
> while, and just started messing around with it tonight. All of the
> collision and response is working great, but I can't seem to figure
> out one thing - how can I apply force to a body in the world to
> "push" it in a direction? I've gone through the mailing list and
> tried a million and one different ways, but I can't seem to get the
> object to move.
>
> Specifically, I have a box object which is already at rest in
> the world and I just want to push it up into the air (i.e., throw it).
>
> dBodyAddForce seems to have some (but VERY little) effect on the
> body when it is in the air (it just bounces a little more when it
> lands), but once it's landed on my ground plane, it has no visible
> effect on the body whatsoever.
>
> Any ideas?
>
> Thanks,
>
> Nathan Ostgard
> nostgard@lvcm.com <mailto:nostgard@lvcm.com>
>