[ODE] Calculating FDir1 For Vehicle Tires.
Jeff Weber
jeffreyweber at hotmail.com
Sun May 4 13:19:01 2003
I have looked at the Racer site and the PaceJka's info. I'm hoping I can
get by with a simpler friction model. I don't need top notch realism, just
need "good-enough" realism.
My current problem, using just the most basic friction mode of ode, is that
I get jerky motion when making turns. It's most noticeable when I put my
camera inside the vehicle.
----Original Message Follows----
From: Francisco Jesús Martínez Serrano <franjesus@medtelecom.net>
To: <ode@q12.org>
Subject: Re: [ODE] Calculating FDir1 For Vehicle Tires.
Date: Sun, 4 May 2003 20:37:09 +0100
> Any other hints and tips related to wheel friction are welcome.
Take a look at racer's homepage. I believe they use Pacejka's contact model,
which is (as far as I know) the best model available.
I have done some simulink simulations implementing it, and it works fairly
well, however, it's computationally costly.
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