[ODE] Update on 2d ODE library
caj@cs.york.ac.uk
caj at cs.york.ac.uk
Sun May 4 03:42:01 2003
Hi all!
I haven't posted for a while (and I think last time I tried to post this
message it died for some reason).
I'm now writing a 2d ode library, mainly based on the information on **'s
web page (thanks alot!)
I will eventually open-source it, but for the near future I'd like to
write all of it myself, because at some point I'm going to try for a
(probably game-related) job, and I imagine being able to say "I wrote all
this" will be a bonus to getting it :)
However, if someone could answer a couple of questions.. it would be helpful.
1) Has anyone actually ever written a program that uses more than one
"world"? Seems annoying having them in the API all the time if no-one uses
them..
2) The main problem I'm having is with the collisions.. particularily in
cases like having two squares which are rotating but moving slowly apart.
Any references on "advanced collision detection" much appresiated!
(espically because I'd like to move toward colliding arbitary objects made
of triangles..)
Thanks for any replies!
Chris