[ODE] drawing code
Russ Smith
russ at q12.org
Sat May 3 11:44:02 2003
yes, #1 to #4 are exactly the reasons that drawstuff is like that.
russ.
--
Russ Smith
http://www.q12.org/
On Sat, 3 May 2003, Nate W wrote:
> On 3 May 2003, Sean R. Lynch wrote:
>
> > SDL is better. I challenge anyone to find a platform on which GLUT is
> > supported and SDL is not. SDL should be used instead of GLUT.
>
> I don't doubt that SDL and GLUT are better it many ways, but the current
> "drawstuff" system has some advantages that they do not:
>
> 1) It's self-contained - there's nothing else to download or install
>
> 2) It's tiny - all of the source code can be viewed and understood quickly
>
> 3) Also as a result 2), it can be determined very quickly if a bug lies in
> drawstuff or in ODE itself.
>
> 4) As a result of 1) and 2), it's very easy for newcomers to extract the
> essence of ODE from the demo code, and integrate it into their own
> application.
>
> Drawstuff exists for two purposes: first, to provide a foundation on which
> to demonstrate bugs in ODE; second, to demonstrate the use of ODE to new
> users. For both roles, drawstuff's simplicity is its most important
> feature. An ODE demonstration can't get much simpler than what drawstuff
> provides, and I think that makes drawstuff superior to SDL or GLUT.
>
> An application that isolates and demonstrates a bug in ODE must be
> as trivial as possible in order to be certain that the bug in question
> really likes with ODE and not elsewhere in the application.
>
> In order to understand how to use ODE, it helps to see ODE in use on your
> target platform - with drawstuff being so small, that doesn't take long at
> all. That said, if your target platform is GLUT or SDL, then sample code
> for those platforms would surely be helpful. :-)
>
> While I'm sure that *both* GLUT and SDL demos would be valuable, I think
> they both belong in the /contrib side of the ODE distribution - they
> should not replace drawstuff. For the matter, demos for C#, Java, Python,
> etc, etc, would also be pretty cool.
>
> --
>
> Nate Waddoups
> Redmond WA USA
> http://www.natew.com
>
>
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