[ODE] Collisions, I dont need them sometimes..
Anders Olofsson
anders.olofsson at biologigrand.ac
Sat May 3 00:24:02 2003
I've got something like this:
sphere <-Hinge2-> boxB <-Hinge-> boxA
I dont want any collisions to occur between any of those bodys. So I have
this in the nearCallback():
if (b1 && b2 && dAreConnected (b1,b2)) return; //Straight from the examples.
But since the sphere isn't directly connected to boxA, there will be
collisions in that case, right?
Do I have to manually detect that?, or should dAreConnected(sphere, boxA)
return true?
Cheers