[ODE] GCC 3.2 compiled, but, funny glitches

Jason Robertson dead_alive2002 at yahoo.com
Mon Mar 31 12:24:02 2003


I am building ODE under mingw32(mingw 2.0 and GCC 3.2)
windows 98, and having some problems.

The main issue was with the "alloca" definition
scattered thru the source.
To fix it, I had to #include <stdlib.h> and then add
 void *alloca(sizet size ); 
to all the files that complained.

I've successfully built it as a static library which
works without a DLL (with the makefile/build process),

And a static library/DLL build (with my own "build
process" a.k.a. DLLWRAP.EXE the .o files). 

Now I can compile demos and link, but I wonder if
something is very wrong, because almost all of the
test demos act funny. for example when objects hit the
floor in boxstack.cpp they disappear and their shadow
drifts away. Same with friction.cpp. In the buggy
demo, the buggy is sunk into the floor and the tire
spins
but it doesn't go anywhere. Anyone know what this
might be?

is version ode-0.035 (from sourceforge not CVS)
release build, with double precision if that helps.


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