[ODE] Collision CSG?

Pierre Terdiman p.terdiman at wanadoo.fr
Thu Mar 27 03:49:02 2003


> I've been wondering about this too but never tried yet: could
> you just invert the contact point's normal and(/or) depth before
> contact joint generation to effectively have objects bounce against
> the inside of a geom instead of its outside...?

You would also have to do some in/out tests on contact points, else it will
bounce inside your geom forever..