[ODE] Fixed joint no good idea?
Michal Bacik
michal at lonelycatgames.com
Tue Mar 25 07:35:02 2003
I think it's mainly due performance reasons - but for debugging I found it
quite helpful. I didn't encounter any problems - it's just a specialized
kind of joint.
- michal
> -----Original Message-----
> From: ode-admin@q12.org [mailto:ode-admin@q12.org]On Behalf Of Daniel
> Marbach
> Sent: Tuesday, March 25, 2003 12:22 PM
> To: ode@q12.org
> Subject: [ODE] Fixed joint no good idea?
>
>
> The ODE documentation doesn't recommend using fixed joints to attach
> bodies to each other ("Using this joint is almost never a good idea in
> practice, except when debugging. If you need two bodies glued together
> it is better to represent that as a single body.")
>
> Why? Is it just slowing down everything or are there other nasty things?
>
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